Engaging VR and AR educational content for students of all ages. Introducing a whole new concept in educational technology: a ‘standalone’ Virtual Reality headset complete with a unique student-friendly interface, gesture controls, embedded educational resources and simple-to-use teacher controls.
is a groundbreaking new technology designed to help raise engagement and increase knowledge retention for students of all ages. And it’s affordable too, really affordable.
Early education is all about learning through experience. Find out how your youngest students can benefit from immersive 360 environments, used to enhance and complement the real-world exploration and play that builds a solid foundation in the pre-school years.
The experimental and immersiveness of vr training can help employees become more comfortable and confident in performing their basic duties before they’ve even set foot on the job.
OPENING UP OPPORTUNITIES: It’s difficult to understand or talk about something if you’ve never seen it with your own eyes. Some of your students may never have seen the ocean or been to the city – with ClassVR, you can let them experience it for themselves, and level that playing field. VR and AR also allow you to foster their imagination and follow their interests – what a privilege to be able to show a 3D triceratops to the girl who just loves dinosaurs, or to take the space-obsessed boy to Mars!
ENHANCING REAL-LIFE EXPERIENCES: Taking pre-school children to visit a park, zoo or attraction is, of course, the perfect way to teach them about the world. But how can you extend that learning after the field trip is over and the memories begin to fade? ClassVR allows children to step back inside that experience and re-live the excitement. It also offers great potential to extend their understanding. Remember that monkey we saw in the zoo? Let’s see how it would look and behave in its natural habitat.
DEVELOPING SPEAKING SKILLS: Every aspect of early literacy is underpinned by high-quality experiences that stimulate speaking and listening, from conveying simple needs to creative storytelling. The best way to build vocabulary and awareness of sentence structure is through real-world experiences. Early years educators around the world offer enriching, stimulating provision to their students every day – and virtual reality gives them an additional immersive tool.
DEVELOPING EMPATHY: One of the less frequently considered benefits of VR in the classroom is the unparalleled opportunity it gives your students to truly inhabit the perspectives of others. Imagine the understanding and emotional experience a student could gain from standing in the trenches during World War 1, or the insight into life in other cultures.
Ensuring students are engaged, motivated and challenged throughout their school career is a key priority for teachers. See how virtual and augmented reality can unlock potential, giving students new ways to experience learning and even create their own media.
DRIVING ENGAGEMENT: Technological tools to inspire a generation who have never known life without smartphones can be hard to come by. Virtual and Augmented Reality are a fantastic example of technologies with untold possibility in the years ahead; what better way to inspire and engage your students? The buzz and enthusiasm in a classroom when the VR headsets come out is hard to beat – and the learning potential is immense.
CREATING AND EXPLORING: vr allows your students to do so much more than passively consume virtual and augmented reality experiences. Keen to get students using a 360 camera to capture their own 360 images and videos? Our simple portal makes it easy for teachers to upload student-created content; just drag and drop to share with the whole class. Look out for upcoming features that empower students to build their own 3D virtual worlds – the only limit is their imagination!
There’s so much potential for bringing the curriculum to life using virtual and augmented reality experiences, from visiting far-flung corners of the world to holding the human heart in your hands. Find out more about how VR and AR can have a remarkable impact in all areas of learning.
PLACING LEARNING IN CONTEXT: Creating a context for learning is crucial for deepening understanding. Learning about the phases of the moon from a textbook works just fine for some students – but the added contextual information they can access when they are placed on the surface of the moon, looking back at Earth, is invaluable.
ENRICHING LITERACY: Speaking skills – and in turn writing skills – show a marked improvement in students who have had the opportunity to explore a virtual environment. The immersive, sensory nature of VR improves the quality of students’ language; the immediacy of the experience is particularly beneficial for those students who struggle to think of what to write.
INCREASING ENGAGEMENT: vr brings breathe new life into key topics, with technology that inspires and motivates. Engagement is the key to excellent teaching and truly deep learning. The creativity of teachers is unmatched – just think of all those hours spent preparing launch events, role play areas and interactive displays – so just think of what can be achieved with VR and AR at your fingertips!
VR and AR open up exciting learning opportunities for students with specific educational needs. Many children with autism find the sensory immersion of a 360 video (complete with audio through headphones) a comforting and safe way to learn new concepts – all while knowing they can easily remove themselves from the situation if necessary. Schools are excited to use simple portal to quickly send their own content to student headsets. Imagine the power of recording a quick immersive video of your field trip destination ahead of time, giving students with autism or sensory integration challenges the chance to get accustomed to an unfamiliar environment?
Universities and colleges have always been at the cutting edge of new technologies, driving development and creating the next generation of scientists, developers and entrepreneurs.
Researchers in science and medical fields are already making great use of immersive technology. Although augmented simulations and views inside the body are obviously great tools for learning, something as simple as experiencing the world from the perspective of an elderly patient with dementia can have an enormous lasting impact on a medical student’s approach.
VR gives you the opportunity to open up access to virtual and augmented reality technologies across your college or university – not just within the Computer Science building.
How can your institution stay ahead of the curve without investing millions in every emerging technology? Much of the commercially-available virtual and augmented reality equipment is prohibitively expensive for all but the most committed departments, and requires a high-spec PC to run – an extra cost. Not so with ClassVR headsets. Their all-in-one design, gesture control and browser-based management portal bring affordable AR and VR within reach of every institution.
Implications for the arts are just as profound. Immersive, 360-degree photography and videography have enormous potential as new forms of media.
VR allows students to easily load self-created content onto headsets through a simple web portal. Empower your students to build immersive, multi-perspective films; give them the tools to tell stories in new ways and portray the world from limitless perspectives.
1. Provides Outstanding Visualizations That Aren’t Possible In The Traditional Classroom.
2. Increases Students' Engagement.
3. Creates Interest.
4. Improves The Quality Of Education In Different Fields.
5. Doesn’t Feel Like Studying.
Enhance your classroom teaching by offering students and distance learners access to group lessons anytime, anywhere. Immerse learners in new experiences and defy physical limitations with virtual trips to Mars, the seabed, or anywhere else you can imagine. Use ENGAGE to create your own unique content or VR lectures. Virtual environments and objects help you to create specialized lessons which improve learning retention and class interaction. Put your students to the test by hosting a quiz, and keep a record of grades for your own analysis afterwards.
Experience better learning retention by forming memories.
Developments in technology are continuing to advance at a rapid rate with the expansion seen particularly in the area of virtual reality. Figures from Statista show that the size of the AR/VR worldwide market is expected to grow to $209 billion by 2022. Dedicated to providing innovative opportunities for their students, the university wanted to fully equip them to best create and utilize VR and positively contribute to wider society.
The university decided the best course of action was to provide courses remotely in virtual reality for their students. To do this, they would have to partner with the right company with the sufficient tools to bring their courses to fruition. Through the partnership with the multi-award winning company, the university would be able to offer students two virtual reality degrees; a Bachelor of Arts as well as a Bachelor of Science in Virtual Reality/Augmented Reality (VR/AR).
we also have an article about how augmented reality used in education and you can read it.
first rule: professional end to end vr company has to create enriched, immersive and creative 360 video content as vr content production. we can summarize it as a brand new customer experience process, which takes the feeling of experiencing and finding brands' products or services to potential customers / customers, who are included in their target audience.
360 degree videos and Games are the source of virtual reality, VR (Virtual Reality). In 360 degree video technology, which we provide the best experience by supporting with Virtual Reality glasses, you can navigate your video in 360 degrees by using your arrow keys or the keys placed on the video player and watch the video from any angle by turning your smartphone left and right, up and down.